Neighbour-Walk Algorithm
A downloadable tool
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This is a random-walk style algorithm intended to create a fixed-room-size dungeon akin to the Binding of Isaac. In essence, a starting node is picked from the center of the dungeon (highlighted in green at [4,4]) and each neighbour added to a stack. Every neighbour will be popped from the stack and evaluated for their validity and, upon successful validation, will add their neighbours recursively until the maximum room count is reached.
Status | Prototype |
Category | Tool |
Author | Shir0dev |
Tags | 2D, algorithm, City Builder, Dungeon Crawler, Generator, Procedural Generation, random-walk, Roguelike, Roguelite, tool |
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Click download now to get access to the following files:
FlanderGen Dungeon Generator.zip 26 MB
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